The following is an excerpt from the Handpunch manual:
Enrollment Menu
Enrollment is the process of recording a hand image and associating it with an
ID number. The first person to enroll in the HandPunch has access to all
command menus. This person should enroll using the Add Supervisor
command (see page 42). Once a supervisor has been enrolled, all further
enrollments use the following rules:
• A user enrolled through the Add Employee command (page 42) is assigned
Authority Level 0. This allows the user to punch in and/or gain access
through a door secured by the HandPunch.
• A user enrolled through the Add Supervisor command (see page 42) is
assigned Authority Level 5. This allows the supervisor to punch in and gain
access through a door secured by the HandPunch, and it allows the
supervisor to access all command menus.
Until a user has been assigned to Authority Level 5 using the Add Supervisor
command, every user with Authority Level 0 can access every menu. This is
done to ensure that the first person enrolled is able to access all the menus to
perform all the programming required to support the HandPunch. Once a user
has been enrolled using the Add Supervisor command, all further user authority
levels are assigned as per the list above. This protects the integrity of the system
by enacting the Authority Level rules described above. Recognition Systems
strongly recommends enrolling at least two users as supervisors to ensure that
more than one person has the authority to access all menus and all commands.
Advance planning and training make enrollment fast and easy. Users should be
informed on what to expect and how to place their hands on the HandPunch
before you enroll them.
Navigating the
Setup Command
Menu
Enter the appropriate password to enter the Setup command menu. Once you
have entered the command menu, there are three options available for
navigating the command menu system.
• Press to enter the command shown on the display.
• Press to step to the next command in the menu.
• Press to exit the command menu (pressing any numeric key
also exits the command menu). If you are in a command’s sub-menu, press
multiple times to completely exit the command menu.
NOTE
#
*
CLEAR
CLEAR
Programming the HandPunch
Page 40
Preparation Here are a few guidelines to help you prepare for an enrollment session.
• You can enroll one person or a group of people during an enrollment
session.
• Each user must have a unique personal identification (ID) number. It will
save you considerable time if you assign the ID numbers in advance.
• The HandPunch will not accept two people with the same ID number.
• If you enroll people using the last four digits of their phone numbers or
social security numbers, you may get duplicate numbers.
• If you are enrolling large groups of people you may consider using an
enrollment trainer. It is a replica of a platen that is available through your
Recognition Systems reseller.
User
Education
The HandPunch is easy to use and non-threatening. However, most people have
never used a biometric HandPunch. Training users on how the HandPunch
works and how to use it will eliminate most fears and concerns before they
occur. Inform the users of these facts.
• The HandPunch reads the shape of the hand, not the fingerprints or
palmprints.
• It does not identify people. It confirms people’s identity.
• It scans with an invisible light of the type used in TV remote controls.
• It does not transfer germs any more than a doorknob or money.
• It does not invade privacy; it guarantees it.
• The enrollment process requires three or more reads to collect enough
information to create a template.
Proper Hand
Placement
For correct, consistent hand reads it is very important that your hand is placed
on the platen in the same manner every time. The following rules apply for
proper hand placement on the platen also refer to Figure 8-2 bellow.
• If you are wearing a ring, rotate the ring so the stone faces up in its normal
position.
• Slide your right hand onto the platen rather like an airplane landing at the
airport.
• Slide your hand forward until the web between your index and middle finger
stops against the Web Pin.
• Keep your hand flat. You should feel the surface of the platen on your palm
and the underside of your fingers.
• Close your fingers together until they touch the Finger Pins and watch the
hand diagram light display on the top panel.
• The lights go out when you have properly placed your fingers. If a light
remains on, a finger is not in proper contact with its Finger Pin.
HandPunch 2000 Manual
Page 41
Figure 8-2: Placing Your Hand on the Platen
Left Hand
Enrollment
Some right hands cannot be used in the HandPunch due to disabilities such as
missing fingers. You can enroll a user with the left hand facing palm side up. The
techniques for left hand enrollment are the same as for standard enrollment. The
user should keep the back of the hand flat against the platen and move the
fingers against the web pin and the finger pins in the same manner as in
standard enrollment. Users enrolled with the left hand must always verify with
the left hand. Extra practice on placing the hand on the platen may be required to
ensure correct, consistent hand reads.
Read Score When a user uses the HandPunch the display appears as follows.
The score number on the display reflects how accurately the user’s hand is
placed on the platen. Scores that vary greatly between low and high numbers are
indicative of inconsistent hand placement. Scores above 50 are indicative of
improper hand placement or of a drastic change in the physical appearance of
the hand.
When this occurs, emphasize the importance of sliding the hand onto the platen
and keeping the hand flat. Re-training and practice should lower a user’s score.
It might be necessary to change a user’s reject threshold if the user has a mild
disability. Re-enrollment might be necessary to create a new user template.
WEB PIN
OKAY (USER ID)
SCORE IS: (SCORE NUMBER)
Programming the HandPunch
Page 42
Enrollment
Commands
There are three commands available from the Enrollment command menu.
• Add Employee
• Add Supervisor
• Remove User
Refer to Table 12 to identify the command you need to perform. Step through all
previous commands until you reach the desired command.
Add Employee The Add Employee command allows you to enroll a new employee into the
HandPunch.
Add
Supervisor
The Add Supervisor command allows you to enroll a new supervisor into the
HandPunch.
Remove User The Remove User command allows you to remove an employee or supervisor
from the HandPunch.
Table 8: Enrollment Command Menu
Service Menu
Password = 4
Add Employee
ID #
Add Supervisor
ID #
Remove User
ID #
HandPunch 2000 Manual
Page 43
Special Menu
The Special menu has one command – Special Enroll. This command
accommodates users with disabilities that make it difficult or impossible to use a
HandPunch in its standard way. The following section provides a brief
description of the Special Menu command.
Navigating the
Special Command
Menu
Enter the appropriate password to enter the Special command menu. Once you
have entered the command menu, there are three options available for
navigating the command menu system.
• Press to enter the command shown on the display.
• Press to step to the next command in the menu.
• Press to exit the command menu (pressing any numeric key
also exits the command menu). If you are in a command’s sub-menu, press
multiple times to completely exit the command menu.
Special
Command
There is one command available from the Special command menu.
• Special Enroll
Refer to Table 9 and identify the command you need to perform. Step through all
previous commands until you reach the desired command.
Special Enroll The Special Enroll command allows a user to be enrolled such that the ID
number is the primary criteria for determining access. A hand read is required,
#
*
CLEAR
CLEAR
Table 9: Special Command Menu
Special Menu
Password = 5
Special Enroll
ID #
On/Off (Y/N)
Programming the HandPunch
Page 44
but is not verified against any stored identification data. A time zone value can be
applied to the Special Enrollment ID number to limit access times. The
HandPunch default is for no time zone to be applied.
Special Enrollment affects the integrity of the HandPunch terminal and should
only be used as a last resort. Anyone who knows a Special Enroll ID number is
granted access when the ID number is used. Before specially enrolling a user, try
to alleviate verification problems by adjusting the individual user’s reject
threshold (see page 38) or by using left hand enrollment (see page 41).