Clock Menu Selection:  Personalize >> Punch State Options >> Punch State Mode


There are 6 choices of Punch State Mode and not a lot of detail on how they work.


Off

- This setting disables the Punch State in the clock.


Manual Mode

- User manually selects a Punch Type to clock.

  • Punch State Timeout(s) - This is the number of seconds that a selected Punch State will remain selected
  • Punch Stare Required - See Below 


Auto Mode

- Fully automated Punch State selection, based on Switch Time as specified in Shortcut Key Mappings.  User cannot manually select an alternate Punch State.

  • Punch State Required - See below 


Manual and Auto Mode

 - The default state is selected automatically based on Switch Time specified in Shortcut Key Mappings.  User May select an Alternate Punch State and perform their punch

  • Punch State Timeout(s) - This is the amount of time, in seconds, that a User Selection remains active.  once the timeout occurs, the Punch State returns to the default based on Switch Time
  • Punch State Required - See below 


Manual Fixed Mode

- The previously selected Punch State remains selected.  Users may accept the previously used Punch State by simply punching, or may select an alternate Punch State as their needs dictate.

  • Punch State Required - See below 


Fixed Mode

 - The Punch State is specified when selecting this mode and it remains selected for all punches.

  • Punch State Required - See below
  • Fixed Punch State - Select the State you want shown or Undefined

  


Punch State Required

Yes - If the user validates before selecting a Punch State, the clock will pause and require selection before proceeding.

No - If the user validates without selecting a Punch State, the clock will proceed uninterrupted.